![]() ![]() ![]() A module specific template is only valid while that module is loaded if the player is elsewhere in the game it does not exist. The problem with editing module specific templates and putting them in the override folder comes when there are two module specific templates with the same file name found in different modules. Some NPCs, like party members, have no module specific templates, and as such the global data in the BIF files is used directly. The templates in the BIF data are global blueprints, presumably used for a "palette" in the designer toolset, representing generic base lines for different types of NPCs and creatures.Ī designer could then use that template as a base to make a module specific template copy that's adjusted for use in that module (with things like other scripts assigned, different stats or equipment, different dialogs assigned, different Tags etc). ![]() But I can't find the Bastila utc in Bifs to compare with Rims, so Bifs are generic character templates? But then why is Malak there? :( I was just looking at the Hologram of Bastila utc in Rims, and from what I can tell it has the same Class, Feats etc as the Character blueprint template in Bifs. The BIFs has templates of Malak which I assume can be used as a puppet or whatever is possible, so how are the RIMs utc template files different? ![]()
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